View Poll Results: Which game will you buy?

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  • NBA Live 09

    4 13.33%
  • NBA 2k9

    26 86.67%
  • NBA 09: The Inside

    0 0%
  • other

    0 0%
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Thread: Which NBA video game will you buy?

  1. #51
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    Default Re: Which NBA video game will you buy?

    I thought I saw somewhere that 2k9 might show up on PC. Of course, if it's like how Live was treated on PC, it will probably closely resemble a last-gen system's game than something belonging on the 360 or PS3......

  2. #52
    Edge of Reason GO!!!!!'s Avatar
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    Default Re: Which NBA video game will you buy?

    That would be intresting.... and i guess it's easy to see for me, but getting a console is worth it, still getting used to the layouts and options after having played since 01 on a PC

    Consoles are pretty handy and the graphics are sweeet, the main pain is i gotta buy a new TV coz i can't watch tv and play at the same time and i used to love that about the PC... i know i know, sad sad sad.... bit i like to multi-task.... ( plus i want a HUGE LCD )....


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  3. #53
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    Default Re: Which NBA video game will you buy?

    NBA2k9 on PS3....FTW!!!!
    Ash from Army of Darkness: Good...Bad...I'm the guy with the gun.

    This is David West, he is the Honey Badger, West just doesn't give a *****....he's pretty bad *ss cuz he has no regard for any other Player or Team whatsoever.

  4. #54
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    Default Re: Which NBA video game will you buy?

    i'll play on 360
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  5. #55
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    Default Re: Which NBA video game will you buy?

    A little bit more information on 2k9:

    http://sportvideogames.net/2008/09/1...a-2ksportscom/

  6. #56
    Raw Talent Robertmto's Avatar
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    Default Re: Which NBA video game will you buy?

    Ok, I'm gettin Live 09 for free so I'll def be buyin 2K9 lol
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  7. #57
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    Default Re: Which NBA video game will you buy?

    Live has been horrible for a long time. 2K hands down. The only reason I would even rent Live is for FIBA play.

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  8. #58
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    Default Re: Which NBA video game will you buy?

    NBA is gradually getting back. Last year was an improvement, and 09 is looking like another big improvement.

    The user controlled pick and roll scenarios and simplified playcalling is something I have yet to see in 2K, as are the AI player tenancies.

    2K9 will still probably be more user-friendly, but NBA live is getting player personalities down, which is impressive.

    It wasn't about being the team everyone loved, it was about beating the teams everyone else loved.

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  9. #59
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    Default Re: Which NBA video game will you buy?

    I'm crossing my fingers on something else with 2k9. Little things here and there that I read from the 2k people teasing their "big announcement" of what they've added makes me think it's an equivalent of sorts to the player DNA that Live 09 has. I hope so.

    Also, 2k8 already had simplified play calling. I do it so subconsciously now I don't recall if it's LB or RB (I think it's LB), but you hold that down and hit one of four buttons for quick iso, quick pick and roll, quick post up, and quick get open (I think that's the 4th one).

  10. #60
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    Default Re: Which NBA video game will you buy?

    Quote Originally Posted by Hicks View Post
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    I'm crossing my fingers on something else with 2k9. Little things here and there that I read from the 2k people teasing their "big announcement" of what they've added makes me think it's an equivalent of sorts to the player DNA that Live 09 has. I hope so.
    I keep hearing it's going to be the every-day roster updates that 09 has.


    Also, 2k8 already had simplified play calling. I do it so subconsciously now I don't recall if it's LB or RB (I think it's LB), but you hold that down and hit one of four buttons for quick iso, quick pick and roll, quick post up, and quick get open (I think that's the 4th one).
    That's not what I'm talking about.

    Instead of the complicated play names, they has simple stuff, and the player you're running the play for will always be included in the play.

    On a side note, the pick and roll controls are a pretty neat innovation. I wish 2K could do something similar. You can control the screener as well, not just the ballhandler. You can do the classic pick and roll, or a pick and fade, have the screener slip out of the pick immediately, etc.

    It wasn't about being the team everyone loved, it was about beating the teams everyone else loved.

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  11. #61
    It is ka Thankee sai Major Cold's Avatar
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    Default Re: Which NBA video game will you buy?

    you should download the Live demo. It is fun to run the triangle. And Bynum on the Lakers is scary.

  12. #62
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    Default Re: Which NBA video game will you buy?

    Here are some of the meatier features of 2K9.

    None of them excite me, but they all seem solid.

    NBA 2K series fans, prepare yourselves for the 2K Insider because he's going to have a big effect on the future of your favorite basketball series. The mystery blogger/statistician/arbiter of all things NBA 2K will make his first appearance in the upcoming NBA 2K9 as the centerpiece of a new online feature the developers behind the game are calling Living Rosters. We had a chance to get a sneak peek at the Living Rosters feature, chat about the 2K Insider, and get a feel for the new franchise mode in NBA 2K9 during a visit by 2K Sports developers earlier this week.


    The new Living Roster feature will ensure your NBA 2K9 roster is up-to-date based on real-world information.
    First of all, the developers at 2K are entirely aware of the competition. As any hoops gaming fan knows, EA Sports' NBA Live 09 announced its player DNA feature a few months back, whereby in-game player attributes will be updated based on real-life results. 2K understands that Living Rosters might sound like a similar feature, and they're quick to point out its essential differences. The crucial distinction, as they put it, is the "human touch" of the 2K Insider, a hired employee whose job it will be to not just act as the face of the 2K Sports community, but to also have a real impact on the rosters in the game.

    As with the competition, you can expect to see roster and attribute changes when you download a new 2K roster in NBA 2K9, all based around what's happening in the real world. However, rather than update things on a daily basis, 2K devs told us that the plan was to change a roster when it was warranted. Naturally big-time injuries or huge trades will be reflected in the game on a timely basis. What seems to set 2K9 apart, however, is how those changes are made and how much they can add to the gameplay experience.

    The 2K Insider will be able to communicate important news via a blog on the company's Web site, as well as through calling out specific players via an in-game 2K Insider screen that will highlight the latest news and biggest movers in the NBA. In addition, the 2K Insider will be able to affect the stats of players on a regular basis. If Derrick Rose has had a consistent streak of missing from beyond the 3-point line, you can expect to see his 3-point percentage take a hit in the game, courtesy of the Insider.

    But while the 2K Insider can take away, he can also give. If Deron Williams continues his success of last season or O.J. Mayo begins to dominate during his maiden campaign in the NBA, you can expect to see not just attribute bonuses but actual new animations available to that player as the season progresses. These new animation packages will be mo-capped, produced, and added during the course of the season by 2K devs and added to deserving players who have excelled during the season (or perhaps even developed a new signature move). In other words, this is new content developed during and relevant to the 2008/09 NBA season, not merely unlockable animation packages that are already in the game.

    So, this 2K Insider seems like he will have a lot of power over how 2K9 plays after the game is released in October. While developers say that a lot of his judgment calls will be based on his opinion (and thus open to argument from 2K fans), none of the really important decisions (such as for attribute changes or animation package additions) will be made in a vacuum. The dev team and the Insider will all be discussing big changes in the game, whether new animations that make their way into a specific player's arsenal of moves, right down to the smallest attribute change. In other words, don't blame the 2K Insider if your favorite player takes a huge ratings hit; blame the entire development team. Or better yet, blame the real-life player who blows it on the court in the first place.


    Think of the 2K Insider as Stephen A. Smith, if Stephen A. Smith was better-informed and less annoying.
    While the Living Rosters approach to game updates seems like a gamble of sorts, the improvements to NBA 2K9's franchise mode--dubbed Association 2.0--seem like a sure bet. Franchise mode has always been one of the series' strengths and for NBA 2K9, the team seems to be building on those strengths. One of the biggest changes is the look of franchise mode, now redesigned with an NBA.com flair, with lots of dynamically generated news stories filling up the "front page" of Association mode. These news stories can include everything from key roster changes to big-game performances and career milestones, as well as juicier news such as players going public with their team grievances, and a rumor mill that will feature a mix of realistic and unrealistic stories based on what's happening in the league.

    NBA 2K9 introduced player roles and personalities into the franchise mode, essentially a way to gauge how quickly a particular player might express (or repress) his displeasure. For 2K9, a new player attribute--ambition--will work into the franchise mix. Ambition will be measured across three factors: play for winner, financial security, and loyalty. Every player in the league will weigh these three factors slightly differently, and how each of these factors is considered by a player will determine what he or she is looking for from your team. For example, a young player might be looking to make as much money as possible, while an experienced player or veteran staring at the end of his career might want to focus on getting an NBA Championship.

    These player ambitions seem to go a long way toward improving the authenticity of the player signing and trade logic in the game. In the past, it was far too easy to build a dream team of players in the NBA 2K series, because you had first rights toward re-signing any player. With 2K9, a player will field multiple offers and decide on what's best for him based on his ambition logic. Another aspect of authenticity in 2K9: Bird rights, where a team over the salary cap can re-sign its own free agents if those players have played three or more seasons without changing teams in free agency. Essentially, this gives your team the right to exceed the salary cap to re-sign a player, while other teams will have to use salary-cap space to sign him.

    While authenticity is clearly a big priority for the developers at 2K Sports, it's heartening to see that approachability has gotten a nod in Association 2.0 as well. User interface has always been one of the biggest weaknesses of 2K Sports games in general and the menus in the game look to be improved this time around. For instance, player ratings have been consolidated from the numerical ratings across tons of attributes into simple, easy-to-understand grade ratings for a smaller number of attributes (though the numerical ratings are still being used, and can be viewed if you like). In addition, if you want to try franchise but aren't necessarily the next Daryl Morey, you'll be able to automate a ton of different options for your franchise, including lineup management, simulation strategy, prospect scouting, player trading, NBA Draft, training camps, and more. There's also an improved trading screen that makes three-way trades easier to understand, if not pull off.


    Player ambitions will play a big role in how a player reacts to your team's success or failure, especially when it's time to talk contract renewal.
    While the 2K Insider, Living Rosters, and Association 2.0 are big, it's certainly not the entire story with NBA 2K9. The game will also include five-on-five online play for the first time (we hope to get hands-on with this in the near future) as well as little touches like the correct Oklahoma City Thunder uniform and logo (sorry about that, Seattle Sonics fans), improved crowd animations, and more. We'll have more information on NBA 2K9 in the near future; for now, check out an in-depth interview on NBA 2K9's new features with 2K Sports developers Rob Jones and Erick Boenisch on GameSpot's weekly sports gaming podcast, From the Bleachers.
    http://www.gamespot.com/xbox360/spor...ml?sid=6197851

    Also, here are previously announced features:

    GAMEPLAY FEATURES

    Shot Stick Advanced - The revolutionary Shot Stick control system takes it one step further, allowing you to change your shots in mid-air.

    Adaptive AI - Adaptive AI will read, react, and adjust in real time to your strategies. Your teammates will initiate cuts, picks, and post-ups based on how you handle the ball, while your opponent modifies strategy to fit the pace of the game.

    The Association 2.0 - The BEST just got even better. With NBA.com, you'll have access to all the latest rumors, trades, scores news stories and more, plus new features like Player Personalities, Ambitions, and Player Roles, a plethora of customizable options, and NEW mini-game drills make this is the deepest and most robust Franchise mode on the market.

    PRESENTATION FEATURES

    2K-HD - Drastically improved facial and skin textures, better uniforms, improved eye movement and more realistic crowd reactions bring the game alive like never before.

    All-New Broadcast Team - Analyst Clark Kellogg and sideline reporter Cheryl Miller join color commentator Kevin Harlan to create one of the most knowledgeable broadcast teams in the game.

    Better Replays & Cut Scenes - End each quarter with enhanced, multiple angle replay highlights, and be rewarded like never before with all-new, true-to-life celebration sequences after you capture the NBA championship.

    ONLINE FEATURES

    NBA 2K Online Features - 2K Sports' industry leading online service gets all-new features like 5-on-5 Multiplayer mode with Total Team Control and a new ranking system--from Bench Warmer to Rookie to Pro to Superstar--that shows you how to match up against your opponents.

    2K Share - Create, upload, and share rosters, sliders, and even players created with the all-new Player DNA feature. This also includes the newly revamped Reelmaker, where you can now direct your own digital video highlight reels and post them on 2KSports.com or your personal web page for all the world to watch and admire.
    http://2ksports.com/games/nba2k9 (This link has some videos of the game as well)

  13. #63
    One man show ajbry's Avatar
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    Default Re: Which NBA video game will you buy?

    The trailer was fantastic, I can't wait to play as J-Craw...

    And here's the first official look at some gameplay (in HD):

    http://www.gametrailers.com/player/40261.html


    I am very much looking forward to Oct. 7th.

  14. #64
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    Default Re: Which NBA video game will you buy?

    I'm listening to the podcast where they interview the 2k guys, and their improving the player signatures by bringing in not just fluff like custom celebrations for different players, but now they're looking at defense. Supposedly we'll be able to tell just by watching that Lindsay Hunter is a ball hawk, Shane Battier gives up his body, Sheed is great with his hands, etc.

  15. #65
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    Default Re: Which NBA video game will you buy?

    I'm hearing the new AI they've added on O and D will have your computer teammates acting more intelligently and realistically. Like if you're standing dribbling with the ball for a while, a teammate might come set a pick for you. Some will roll, but if it's someone like Sheed, he'll probably fade instead.

    If a player sometimes in real life shows a pick, but sometimes doesn't actually set it and quickly run back to the basket, he might do that.

    Of course, you can always manually command players to do that like normal to your liking.

  16. #66
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    Default Re: Which NBA video game will you buy?

    It sounds like roster updates will be more automated this year, too.

    "We're going to update as needed. If we need two updates in one day, we'll do it." - 2K developer on the podcast.

    The Insider will apparently explain big changes to the players' ratings as well, as well. Nice that it won't just be roster changes, but stat changes.

  17. #67
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    Default Re: Which NBA video game will you buy?

    I'm wondering since they've changed the code to where they can add new content to players, such as animations and abilities, if they will change the OKC arena or have the announcers say their team name. I'm doubting it, but you never know.

    At least they'll have the right logo and jerseys.

  18. #68
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    Default Re: Which NBA video game will you buy?

    "If a player has a sweet layup or dunk during the NBA season, we'll probably be adding it as an animation."

    Interesting how detailed they want to be. Talking about if Derrick Rose, for example, proved to be a big flopper, they'd add that characteristic to him in the game itself.

    I like how the Insider is supposed to explain all of the changes they make as the season goes along, and apparently it will be possible to respond to him as well. Should be cool.

    The more I'm digesting this and hearing about it, the more neat it sounds.

  19. #69
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    Default Re: Which NBA video game will you buy?

    Lastly for now, something that's big for me as an Association user is being able to automate certain things. I got so tired of having to keep telling my scouts to do their jobs. I'm definitely going to let them handle the heavy load and just reap the benefits of their reporting when I have the time, and tell them to focus as necessary.

  20. #70
    Edge of Reason GO!!!!!'s Avatar
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    Default Re: Which NBA video game will you buy?

    how does this 24-7 roster changes and game styles effect the dynasty mode..

    Dynasty is the main reason i play any game... a chance to take the franchise to the Promised Land..

    if there is a trade in the real world... do they have the skills to make it work in dynasty mode ( only when Applicable, Say Player A is still on Team A )

    On first glance i'd say NO, but i'd like to hope the game for a first time might release a overight option or password where you can make the change if you desire...

    maybe i'm being to complicated...


    Ya Think Ya Used Enough Dynamite there Butch...


  21. #71
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    Default Re: Which NBA video game will you buy?

    I think it might be expecting too much to have the changes infiltrate a dynasty game because you could have been making your own trades or the CPU might be making trades.

  22. #72
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    Default Re: Which NBA video game will you buy?

    Quote Originally Posted by Hicks View Post
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    I'm wondering since they've changed the code to where they can add new content to players, such as animations and abilities, if they will change the OKC arena or have the announcers say their team name. I'm doubting it, but you never know.

    At least they'll have the right logo and jerseys.
    Quote Originally Posted by sniped from your article above
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    as well as little touches like the correct Oklahoma City Thunder uniform and logo (sorry about that, Seattle Sonics fans)
    I believe NBA Live and 2k had the logos and unis a while before they were announced to the general public.
    ...Still "flying casual"
    @roaminggnome74

  23. #73
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    Default Re: Which NBA video game will you buy?

    http://www.sportsgamer.com/content/2...guard-ratings/

    First ratings out, and apparently this same site will be releasing the rest during next week (so 2-guards will be on Monday).

    I'm shocked at some of the huge miscalculations here. Baron Davis is overrated and his 3PT rating is absurd... Andre Miller is woefully underrated, even JT is rated higher...

  24. #74
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    Default Re: Which NBA video game will you buy?

    Nice, looks like they made TJ Ford a speed demon with great ball handling..

  25. #75
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    Default Re: Which NBA video game will you buy?

    NBA 2K9 demo is out. PS3 only for now.

    It wasn't about being the team everyone loved, it was about beating the teams everyone else loved.

    Division Champions 1955, 1956, 1988, 1989, 1990, 2002, 2003, 2005, 2006, 2007, 2008
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