yea my visits were not wolf game related at all - i was just checking out all the eat feet commotion that was going on lol
I looked at my list and have no clue who a couple of them are.
pretty amazing how many pages N8r has visited...lol
Me and LG are one there a lot as well. Luckily for LA we weren't playing... this time!
Though that wouldn't have messed up the original idea (that I quickly dropped). That idea was to create 10 user names and clear PigNash's and Miss Piggy's board - primarily to protect binarysolo. I then thought I should do that to my top 5 wolf candidates, to see if a player would pop up again, but by that time, I had BillBradley nailed, so there wasn't much point.
Yeah I was talking about it with Matt and reading what people's thoughts were about the whole infection thing.
I'm thinking the night of the infection, there won't be any kills. I might consider posting "Hey! Someone's been infected", but i almost feel like that takes some of the mystery away. Makes sense though. Augh! Why did the new cool thing to do happen when I assumed the role of GM?
It even refreshes for you.
I'm not really a fan of the infection idea.
Thats the same as having a priest hat can "cure" a wolf.
I've heard the game has worked for a long time wihout his idea, so why mess with what works?
Sometimes the game becomes a rout (like it did last game). That's the way basketball works, and that's the way the wolf game works too.
It'd be awfully boring to lose your special role by being cured lol.
I think it's at least an idea worth trying. It gives humans an incentive they didn't have before, to keep that you are human for sure maybe under wraps because you might get turned into a wolf, so you'd betray all of your human friends. It's an interesting idea, let's see if it works.
All the wolves have to do is turn a human every single turn.
If it's limited to one "turn" for the entire game, well then maybe. even then that's like a basketball game. If you're down by 20 at the half, should you really be allowed to perform a magic trick and score 15 points?
It's a one time thing. Wolves don't have a bomb that can go off. A Ms. Piggy knows two wolves kind of thing. I think giving them one bomb to use might balance it a bit without restricting what humans do too artificially. Humans could come out as proxies for the seer, but then they might get turned, or who they say isn't a wolf gets turned, and suddenly they don't look so good anymore.
This is a great thread.
LA - My issue (longterm) with your strategy (keeping in mind again I used similar tools and calculations) is that, really, you're not supposed to be able to have any technological edge to this game. That alone distorts the intended gameplay.
I have no problem whatsoever getting rid of that advantage.
The only thing I've argued against is the "infection" idea.
When one side has lost, we just have to keep on playing? That doesn't make sense.
Ah, I skipped most of the thread. It's an interesting idea that's worth incorporating. The only way to find out if a new twist doesn't work is by trying it, right?
Let's look at this in terms of game theory.
Odds are that the first day and night, and likely the second day and night, you're going to be down 4 humans. That leaves 17 players. 4 wolves, 1 seer, 1 angel, 11 humans. that's the moment that the wolves should use their infection.
Now you've got 5 wolves, 1 seer, 1 angel, 10 humans. That's hideously lopsided.
I don't think wolves should get to turn someone and kill someone in the same night, imo, that's too much. But as said before, it gives insentive for humans to be wary of how much info the present, as well as the seer and angel.
Plus the seer would have seen 2 people by then and the three of them could have some idea of who the wolves are... especially if he's seen a wolf.
I agree that it could go wrong but I'd still like to try it out and see. If its way too powerful we can take it out.