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View Full Version : League Rules and Scoring Methods (NEW OWNERS PLEASE READ!)



Frostwolf
12-11-2011, 08:05 PM
The scoring method explanation was stolen from JS's post in the ABA League. All credit goes to him and avoidingtheclowns, who wrote up the initial explanation.



The following is the roster that Avoidingtheclowns put together last season.

I used it as an example of how to set your lineup as well as the importance of multi-position players.

The players listed as “CF” below can play both center ( C ) or forward ( F ). They could also be listed as a FC. There are also players listed as a GF. Those players can play both guard ( G ) or forward ( F ). They also could be switched to play FG.

CF Tim Duncan
CF Al Horford
CF Paul Milsap
G Jason Kidd
GF Tracy McGrady
G Raymond Felton
F Reggie Evans
GF Hedo Turkoglu
CF Jordon Hill
CF Jeff Foster
GF Dorell Wright
F Charlie Villanueva

In a regular NBA game there are always 5 players on the court; Two guards, two forwards & a center. Our game is just as long as an NBA game, 48 minutes. So you need to have a player or players available to play 48 minutes at center. With two forward positions to fill you need to have enough players to fill 96 minutes. Since you need to play two forwards the whole game & the game is 48 minutes long….. 48 x2 = 96. Same for the backcourt too.

5 positions at 48 minutes each equals 240 minutes. Using the lineup above along with their season averages, lets look at how the scoring is done. All the numbers I use will be fantasy points. Scoring is always started from the player listed on top of your lineup, in this case, Tim Duncan.

Duncan is listed as a CF in this example so whatever points he gives you with count as a center first. Duncan averaged 28 minutes a game scoring 36.2 FPPG ( Fantasy Points Per Game ).

So, of the 48 center minutes you need to fill, you’ve used 28 with just 20 minutes available for the rest of your roster.

Al Horford is also listed as a CF here, so his points will first count as a center. Horford averaged 35 MPG & 37.9 FPPG. Here is how the computer scores his numbers for your team. Duncan covered 28 of your 48 center minutes. Horford, playing 35 minutes, used 20 of his minutes to complete your teams minutes at the center position. Since Horford is listed as a CF, the remaining minutes he played (35-20=15) will be used to begin covering your 96 available minutes at forward.

Duncan 28 center minutes 36.2 points
Horford 20 center minutes, 15 forward minutes 37.9 points.

All 48 center minutes, 15 of 96 forward minutes & 0 of 96 guard minutes have been used.

You now have 76.1 points (36.2 + 37.9 = 74.1)

Paul Milsap is another CF. Milsap averaged 34 minutes & 35 FPPG. Since Duncan & Horford completed your center minutes, any points Milsap contributes will count toward your forward minutes. You need to cover 96 total forward minutes & Horford helped you out with 15. Milsap will give you 34 more. Of the 96 forward minutes you need to fill, you’ve covered 49 with 47 left. 15 from Horford, 34 from Milsap = 49. 96-49=47.

Duncan 28 center minutes 36.2 points
Horford 20 center minutes, 15 forward minutes 37.9 points.
Milsap 34 forward minutes 35 points.
All 48 center minutes, 49 of 96 forward minutes & 0 of 96 guard minutes have been used.

You now have 109.1 points (74.1 + 35 = 109.1)

Player 4 in the lineup is Jason Kidd. Listed as just a guard, all of his 33 minutes & 31.2 FPPG will count toward filling your 96 guard minutes.

Duncan 28 center minutes, 36.2 points
Horford 20 center minutes, 15 forward minutes 37.9 points.
Milsap 34 forward minutes, 35 points.
Kidd 33 guard minutes, 31.2 points.

All 48 center minutes, 49 of 96 forward minutes & 33 of 96 guard minutes have been used.

You now have 140.3 points (109.1 + 31.2 = 140.3)

Player 5 is GF, Tracy McGrady. T-Mac averaged 23 mpg & 20.7 FPPG. Since he is listed here as a guard first, all of his minutes & fantasy points will count at the guard position first. Having started with 96 minutes to fill with your guards, you’ve now played Kidd (33) & McGrady (23) for a total of 56 minutes with 40 still available for scoring. 96-33=63….. 63-23=40.

Duncan 28 center minutes, 36.2 points
Horford 20 center minutes, 15 forward minutes 37.9 points.
Milsap 34 forward minutes, 35 points.
Kidd 33 guard minutes, 31.2 points.
McGrady 23 guard minutes, 20.7 points.

All 48 center minutes, 49 of 96 forward minutes & 56 of 96 guard minutes have been used.

You now have 161 points (140.3 + 20.7 = 161)

Player 6 is G, Raymond Felton. Felton’s 36 mpg & 36.1 FPPG can only count for you at the guard position. You still have 40 minutes remaining to fill & since Felton plays 36 minutes we can use all his points & you will still have 4 more guard minutes to use.

Duncan 28 center minutes, 36.2 points
Horford 20 center minutes, 15 forward minutes 37.9 points.
Milsap 34 forward minutes, 35 points.
Kidd 33 guard minutes, 31.2 points.
McGrady 23 guard minutes, 20.7 points.
Felton 36 guard minutes, 36.1 points.

All 48 center minutes, 49 of 96 forward minutes & 92 of 96 guard minutes have been used.

You now have 197.1 points (161 + 36.1 = 197.1)

Player 7 is F only Reggie Evans. Evans averaged 26 MPG & 25.2 FPPG. You can use all the minutes & points that Evan’s can give you. His 26 forward minutes can be added to the minutes that Horford & Milsap scored for you already. This brings your forward minutes to a total of 75 of the 96 available.

Duncan 28 center minutes, 36.2 points
Horford 20 center minutes, 15 forward minutes 37.9 points.
Milsap 34 forward minutes, 35 points.
Kidd 33 guard minutes, 31.2 points.
McGrady 23 guard minutes, 20.7 points.
Felton 36 guard minutes, 36.1 points.
Evans 26 forward minutes, 25.2 points

All 48 center minutes, 75 of 96 forward minutes & 92 of 96 guard minutes have been used.

You now have 222.3 points (197.1 + 25.2 = 222.3)

Player 8 is GF Hedo Turkoglu. Turkoglu averaged 31 mpg & 25 FPPG. Since Turkoglu is listed as a GF, any minutes played & points scored will count as a guard first. If he has played extra minutes & extra points, they will be used to help you at forward.

So lets look at guard first, since that’s how Turk is listed. The computer will take Turk’s 25 points & divide them by the 31 minutes he played. That would be roughly .806 points per minute.

You have just 4 minutes remaining so the computer will take Turk’s .806 points per minute and complete your 96 guards minutes with 3.2 points from Turk. (.806 x 4 = 3.2)

This will complete all 96 of your guard minutes.

Turkoglu played an additional 27 minutes that can be used to help you at forward since he is listed as a GF.

You’ll notice above that you only have 21 forward minutes left to fill so the computer once again takes Turkoglu’s average points per minute of .806 & multiplies them with the 21 minutes you still have available.

.806 x 21 = 16.9

Duncan 28 center minutes, 36.2 points
Horford 20 center minutes, 15 forward minutes 37.9 points.
Milsap 34 forward minutes, 35 points.
Kidd 33 guard minutes, 31.2 points.
McGrady 23 guard minutes, 20.7 points.
Felton 36 guard minutes, 36.1 points.
Evans 26 forward minutes, 25.2 points
Turkoglu 4 guard minutes, 21 forward minutes, 20.1 points.

All 48 center, 96 forward & 96 guard minutes have now been used.

You now have 242.4 points (222.3 + 20.1 = 242.4)

The remaining 6 minutes & 4.8 points that Turkoglu scored for you will not be counted.

Players 9, 10, 11 & 12 minutes & points were not counted in this example but can help your lineup on any given night if one of your top players sets out with an injury or has his minutes limited due to foul trouble.

I hope this helps in explaining the scoring & the importance of how your roster is set.


And here is an interactive demo of the system that you can play around with. New owners can use this to get used to the system.

http://hoops.sports.ws/article/Fantasy_Basketball_Lineup_Demo.html

A Guide to Roster Transactions

- You cannot have more than twelve players in your roster (except for waiver wire pickups, which we will discuss below)

- The lineups will be "frozen" at a deadline before each game. This is because the sports.ws system mirrors the NBA season in that each game will correspond to each real-life NBA game that your players will play.

Example:

For Game 1, the lineups will be frozen at a deadline that is a certain time (I think 24 hours) before the time at which the earliest Game 1 occurs for your players' NBA teams.

G Chris Paul - Dec 25
G Deron Williams - Dec 25
G Travis Diener - Dec 26
GF Josh Smith - Jan 1
F Brian Scalabrine - Dec 28
F Josh McRoberts - Dec 26
FC Solomon Jones - Dec 26
FC Pau Gasol - Dec 27
C Marc Gasol - Dec 29
F Jeff Pendergraph - Dec 26
F David West - Dec 26
G Sarunas Jasikevicius - ???

The lineup will be frozen sometime on Dec 24, 24 hours before the earliest date your players play their Game 1. This is the game deadline, and any changes you make to your lineup after this deadline passes will not be take effect for that game. It will take effect for the next game.

Don't worry about knowing exactly when each player plays, because the site will keep telling you when the deadline is for each game. It's a lot simpler than it sounds.

- At any time in the regular season, you may drop a player from your lineup.

- At any time in the regular season, you may add a player to your lineup from the free agent pool, as long as you have less than twelve players.

- Players that are dropped will go onto the waiver wire. How the waiver wire works is that teams will put in claims for the player, and if more than one team is interested, the player will go to the team with the lowest record at the time of the transaction. Players stay on the waiver wire for 48 hours (I think), and after the 48 hours elapses, the player will either go to a team or return to the free agent pool if no team claims him. Waiver wire player additions are the only way you can go over your 12 player limit, and the absolute maximum is 13 players. However, the 13th player in your lineup will be dropped at each game deadline, so make sure you move the player you just picked up off the waiver wire up in your lineup to make sure the player isn't accidentally dropped.

If you have any questions at all about the system, please feel free to ask me or any of our owners. It really is a lot simpler than it sounds, and you'll pick it up in no time.