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The Rules of Pacers Digest

Hello everyone,

Whether your are a long standing forum member or whether you have just registered today, it's a good idea to read and review the rules below so that you have a very good idea of what to expect when you come to Pacers Digest.

A quick note to new members: Your posts will not immediately show up when you make them. An administrator has to approve at least your first post before the forum software will later upgrade your account to the status of a fully-registered member. This usually happens within a couple of hours or so after your post(s) is/are approved, so you may need to be a little patient at first.

Why do we do this? So that it's more difficult for spammers (be they human or robot) to post, and so users who are banned cannot immediately re-register and start dousing people with verbal flames.

Below are the rules of Pacers Digest. After you have read them, you will have a very good sense of where we are coming from, what we expect, what we don't want to see, and how we react to things.

Rule #1

Pacers Digest is intended to be a place to discuss basketball without having to deal with the kinds of behaviors or attitudes that distract people from sticking with the discussion of the topics at hand. These unwanted distractions can come in many forms, and admittedly it can sometimes be tricky to pin down each and every kind that can rear its ugly head, but we feel that the following examples and explanations cover at least a good portion of that ground and should at least give people a pretty good idea of the kinds of things we actively discourage:

"Anyone who __________ is a liar / a fool / an idiot / a blind homer / has their head buried in the sand / a blind hater / doesn't know basketball / doesn't watch the games"

"People with intelligence will agree with me when I say that __________"

"Only stupid people think / believe / do ___________"

"I can't wait to hear something from PosterX when he/she sees that **insert a given incident or current event that will have probably upset or disappointed PosterX here**"

"He/she is just delusional"

"This thread is stupid / worthless / embarrassing"

"I'm going to take a moment to point and / laugh at PosterX / GroupOfPeopleY who thought / believed *insert though/belief here*"

"Remember when PosterX said OldCommentY that no longer looks good? "

In general, if a comment goes from purely on topic to something 'ad hominem' (personal jabs, personal shots, attacks, flames, however you want to call it, towards a person, or a group of people, or a given city/state/country of people), those are most likely going to be found intolerable.

We also dissuade passive aggressive behavior. This can be various things, but common examples include statements that are basically meant to imply someone is either stupid or otherwise incapable of holding a rational conversation. This can include (but is not limited to) laughing at someone's conclusions rather than offering an honest rebuttal, asking people what game they were watching, or another common problem is Poster X will say "that player isn't that bad" and then Poster Y will say something akin to "LOL you think that player is good". We're not going to tolerate those kinds of comments out of respect for the community at large and for the sake of trying to just have an honest conversation.

Now, does the above cover absolutely every single kind of distraction that is unwanted? Probably not, but you should by now have a good idea of the general types of things we will be discouraging. The above examples are meant to give you a good feel for / idea of what we're looking for. If something new or different than the above happens to come along and results in the same problem (that being, any other attitude or behavior that ultimately distracts from actually just discussing the topic at hand, or that is otherwise disrespectful to other posters), we can and we will take action to curb this as well, so please don't take this to mean that if you managed to technically avoid saying something exactly like one of the above examples that you are then somehow off the hook.

That all having been said, our goal is to do so in a generally kind and respectful way, and that doesn't mean the moment we see something we don't like that somebody is going to be suspended or banned, either. It just means that at the very least we will probably say something about it, quite possibly snipping out the distracting parts of the post in question while leaving alone the parts that are actually just discussing the topics, and in the event of a repeating or excessive problem, then we will start issuing infractions to try to further discourage further repeat problems, and if it just never seems to improve, then finally suspensions or bans will come into play. We would prefer it never went that far, and most of the time for most of our posters, it won't ever have to.

A slip up every once and a while is pretty normal, but, again, when it becomes repetitive or excessive, something will be done. Something occasional is probably going to be let go (within reason), but when it starts to become habitual or otherwise a pattern, odds are very good that we will step in.

There's always a small minority that like to push people's buttons and/or test their own boundaries with regards to the administrators, and in the case of someone acting like that, please be aware that this is not a court of law, but a private website run by people who are simply trying to do the right thing as they see it. If we feel that you are a special case that needs to be dealt with in an exceptional way because your behavior isn't explicitly mirroring one of our above examples of what we generally discourage, we can and we will take atypical action to prevent this from continuing if you are not cooperative with us.

Also please be aware that you will not be given a pass simply by claiming that you were 'only joking,' because quite honestly, when someone really is just joking, for one thing most people tend to pick up on the joke, including the person or group that is the target of the joke, and for another thing, in the event where an honest joke gets taken seriously and it upsets or angers someone, the person who is truly 'only joking' will quite commonly go out of his / her way to apologize and will try to mend fences. People who are dishonest about their statements being 'jokes' do not do so, and in turn that becomes a clear sign of what is really going on. It's nothing new.

In any case, quite frankly, the overall quality and health of the entire forum's community is more important than any one troublesome user will ever be, regardless of exactly how a problem is exhibiting itself, and if it comes down to us having to make a choice between you versus the greater health and happiness of the entire community, the community of this forum will win every time.

Lastly, there are also some posters, who are generally great contributors and do not otherwise cause any problems, who sometimes feel it's their place to provoke or to otherwise 'mess with' that small minority of people described in the last paragraph, and while we possibly might understand why you might feel you WANT to do something like that, the truth is we can't actually tolerate that kind of behavior from you any more than we can tolerate the behavior from them. So if we feel that you are trying to provoke those other posters into doing or saying something that will get themselves into trouble, then we will start to view you as a problem as well, because of the same reason as before: The overall health of the forum comes first, and trying to stir the pot with someone like that doesn't help, it just makes it worse. Some will simply disagree with this philosophy, but if so, then so be it because ultimately we have to do what we think is best so long as it's up to us.

If you see a problem that we haven't addressed, the best and most appropriate course for a forum member to take here is to look over to the left of the post in question. See underneath that poster's name, avatar, and other info, down where there's a little triangle with an exclamation point (!) in it? Click that. That allows you to report the post to the admins so we can definitely notice it and give it a look to see what we feel we should do about it. Beyond that, obviously it's human nature sometimes to want to speak up to the poster in question who has bothered you, but we would ask that you try to refrain from doing so because quite often what happens is two or more posters all start going back and forth about the original offending post, and suddenly the entire thread is off topic or otherwise derailed. So while the urge to police it yourself is understandable, it's best to just report it to us and let us handle it. Thank you!

All of the above is going to be subject to a case by case basis, but generally and broadly speaking, this should give everyone a pretty good idea of how things will typically / most often be handled.

Rule #2

If the actions of an administrator inspire you to make a comment, criticism, or express a concern about it, there is a wrong place and a couple of right places to do so.

The wrong place is to do so in the original thread in which the administrator took action. For example, if a post gets an infraction, or a post gets deleted, or a comment within a larger post gets clipped out, in a thread discussing Paul George, the wrong thing to do is to distract from the discussion of Paul George by adding your off topic thoughts on what the administrator did.

The right places to do so are:

A) Start a thread about the specific incident you want to talk about on the Feedback board. This way you are able to express yourself in an area that doesn't throw another thread off topic, and this way others can add their two cents as well if they wish, and additionally if there's something that needs to be said by the administrators, that is where they will respond to it.

B) Send a private message to the administrators, and they can respond to you that way.

If this is done the wrong way, those comments will be deleted, and if it's a repeating problem then it may also receive an infraction as well.

Rule #3

If a poster is bothering you, and an administrator has not or will not deal with that poster to the extent that you would prefer, you have a powerful tool at your disposal, one that has recently been upgraded and is now better than ever: The ability to ignore a user.

When you ignore a user, you will unfortunately still see some hints of their existence (nothing we can do about that), however, it does the following key things:

A) Any post they make will be completely invisible as you scroll through a thread.

B) The new addition to this feature: If someone QUOTES a user you are ignoring, you do not have to read who it was, or what that poster said, unless you go out of your way to click on a link to find out who it is and what they said.

To utilize this feature, from any page on Pacers Digest, scroll to the top of the page, look to the top right where it says 'Settings' and click that. From the settings page, look to the left side of the page where it says 'My Settings', and look down from there until you see 'Edit Ignore List' and click that. From here, it will say 'Add a Member to Your List...' Beneath that, click in the text box to the right of 'User Name', type in or copy & paste the username of the poster you are ignoring, and once their name is in the box, look over to the far right and click the 'Okay' button. All done!

Rule #4

Regarding infractions, currently they carry a value of one point each, and that point will expire in 31 days. If at any point a poster is carrying three points at the same time, that poster will be suspended until the oldest of the three points expires.

Rule #5

When you share or paste content or articles from another website, you must include the URL/link back to where you found it, who wrote it, and what website it's from. Said content will be removed if this doesn't happen.

An example:

If I copy and paste an article from the Indianapolis Star website, I would post something like this:

http://www.linktothearticlegoeshere.com/article
Title of the Article
Author's Name
Indianapolis Star

Rule #6

We cannot tolerate illegal videos on Pacers Digest. This means do not share any links to them, do not mention any websites that host them or link to them, do not describe how to find them in any way, and do not ask about them. Posts doing anything of the sort will be removed, the offenders will be contacted privately, and if the problem becomes habitual, you will be suspended, and if it still persists, you will probably be banned.

The legal means of watching or listening to NBA games are NBA League Pass Broadband (for US, or for International; both cost money) and NBA Audio League Pass (which is free). Look for them on NBA.com.

Rule #7

Provocative statements in a signature, or as an avatar, or as the 'tagline' beneath a poster's username (where it says 'Member' or 'Administrator' by default, if it is not altered) are an unwanted distraction that will more than likely be removed on sight. There can be shades of gray to this, but in general this could be something political or religious that is likely going to provoke or upset people, or otherwise something that is mean-spirited at the expense of a poster, a group of people, or a population.

It may or may not go without saying, but this goes for threads and posts as well, particularly when it's not made on the off-topic board (Market Square).

We do make exceptions if we feel the content is both innocuous and unlikely to cause social problems on the forum (such as wishing someone a Merry Christmas or a Happy Easter), and we also also make exceptions if such topics come up with regards to a sports figure (such as the Lance Stephenson situation bringing up discussions of domestic abuse and the law, or when Jason Collins came out as gay and how that lead to some discussion about gay rights).

However, once the discussion seems to be more/mostly about the political issues instead of the sports figure or his specific situation, the thread is usually closed.

Rule #8

We prefer self-restraint and/or modesty when making jokes or off topic comments in a sports discussion thread. They can be fun, but sometimes they derail or distract from a topic, and we don't want to see that happen. If we feel it is a problem, we will either delete or move those posts from the thread.

Rule #9

Generally speaking, we try to be a "PG-13" rated board, and we don't want to see sexual content or similarly suggestive content. Vulgarity is a more muddled issue, though again we prefer things to lean more towards "PG-13" than "R". If we feel things have gone too far, we will step in.

Rule #10

We like small signatures, not big signatures. The bigger the signature, the more likely it is an annoying or distracting signature.

Rule #11

Do not advertise anything without talking about it with the administrators first. This includes advertising with your signature, with your avatar, through private messaging, and/or by making a thread or post.
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Important Info on "game play"

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  • Important Info on "game play"

    Most of you will already know this info but it will be very important for all the first year players. Lets use this thread to ask & answer all questions you might have about how the game is played.

    Please take a few minutes to read the info below & ask as many questions as you feel you need to before we start the actual game play at the end of October.

    Thanks

    EDIT: When the articles were cut & pasted the figures & diagrams did not trasfer along with the text. To view the info in full please use the links

    http://help.sports.ws/idx/23/064/Gam...d_Scoring.html

    Sports.ws Head-to-Head Scoring

    The scoring at Sports.ws is what sets it apart from other fantasy leagues. Some offer "head-to-head" gaming, but it usually means adding up a week's worth of scores and lining them up to that week's designated opponents.

    Sports.ws offers true head -to-head action, identical to the NBA, yielding a final box score and true league standings. Just like in the NBA, one game lasts 48 minutes, unless there is a tie, in which case the game is extended at 5-minute intervals until a victor is determined.


    Individual Game Results

    Sports.ws bases its head-to-head gameplay on the fact all 30 NBA teams are scheduled to play 82 games this season. This means that every NBA team will be playing a first game, even if it's not on the same night. Likewise, every team will be playing a 17th, 29th, 57th, or any other game. We designed a fantasy schedule to matchup with each of these games, and since every team will be playing the same amount of games, every game can be scored fairly (some other sites force users to ancticipate bye-games, slow weeks, and sometimes don't involve every team in every score).

    Your individual fantasy game results are based exclusively on the official results of corresponding NBA games in numerical order. For example, if you have a player on the Celtics, the stats for that player for your first game would be based on the Celtics' first game. Similarly, if you had a player on the Knicks, the stats for the player for fantasy game 1 would be based on their first game, even if it is on a different night.

    Fantasy Points

    What are "fantasy points"? They're usually the sum of different statistical categories, sometimes weighted. Each league can have their own scoring method (only premium commissioners can customize) but our standard scoring method looks like this:


    Real Stat Fantasy Points
    Points +1
    Rebounds +1
    Assists +1
    Steals +1
    Blocks +1
    Turnovers -1
    Technical Fouls -1


    Let's pretend Shaq plays a game where he scores 30 points, pulls down 15 rebounds, has 5 assists, 4 blocks, 2 turnovers, and a technical foul. With this standard scoring his fantasy point production would be broken down like this:


    Real Stat Shaq's Performance Value Shaq's Fantasy Score
    Points 30 +1 30
    Rebounds 15 +1 15
    Assists 5 +1 5
    Steals 0 +1 0
    Blocks 4 +1 4
    Turnovers 2 -1 -2
    Technical Fouls 1 -1 -1
    Total 51


    Shaq earns 51 fantasy points for this game, which is a healthy amount. Now, depending on how you arranged your lineup, all, some, or none of these might contribute to your total fantasy score. Note: the above uses standard scoring - premium commissioners can adjust the points awarded for each statistical category above as well as free throw, field goal, and three point shots attempted and made, personal fouls, the team's win/loss result, even the attendance of the game.

    Fantasy Minutes

    Your success doesn't just depend on getting the best players on your team. The order you arrange you lineup can dramatically alter the number of points you earn as a team.

    Just like the NBA, we only allow 5 players on the floor at once - 1 center, 2 forwards, and 2 guards ("on the floor" means "virtually"). We do not differentiate between power and small forward, nor between shooting and point guard. The combined total minutes for each player at a given position cannot exceed the length of the game. That is, in a regulation game, the combined minutes of players in the center position will not exceed 48. The combined minutes of players in the guard and forward position will not exceed 96.

    In essence, you have 96 fantasy guard minutes, 96 fantasy forward minutes, and 48 fantasy center minutes to use each game. The first player in your lineup will start using these minutes. If they are a forward, they'll start eating into the 96 forward minutes, and if they played 30 real NBA minutes, they leave 66 when they are done. The second player is then analyzed, then the third, fourth, and so on and each accumulates minutes until they either run out of fantasy minutes at a position they can play or run out of the actual minutes they played. If somebody lower in the lineup can still fill up minutes at another position, they do so automatically (it's like your backups automatically subbing in for players that don't play).

    Let's look at a real life example and see how minutes might add up.





    The above example only includes 9 players, but the same logic is used for 12. You can see that, if a player doesn't player for whatever reason, a player lower in the list will get the minutes automatically. Also, some other sites will count a player as having played, even if it was just for a few minutes. Here, you'll get to fill in the rest.

    Also note that we are aware the players used in the example are not current. It's just an example.

    Weighting and Lineups

    So you can determine the number of fantasy points earned by a player (based on NBA results), and now the number of minutes played (based on the lineup you set ahead of time). What happens next?

    Individual player fantasy results are weighted based on the ratio of fantasy minutes to NBA minutes they play. Put in algebraic terms, Game Points = Fantasy Points * Fantasty Minutes / NBA Minutes. In other words, if your player uses only half of their minutes in your fantasy game, you get half their points.

    Let's look at some of the players above and how they'd score.

    Pretend Alonzo Mourning earned 30 fantasy points for the game. He played 36 NBA minutes and 36 fantasy minutes, so he'd get 30 fantasy points (30 * 36 / 36 = 30). Think about it this way: he used all of his minutes, so he gets all of his points.

    Pretend Sam Cassell earned 40 fantasy points for the game. He played 35 NBA minutes and 14 fantasy minutes, so he'd get 16 fantasy points (40 * 14 / 35 = 16). He only got to use some of his minutes based on your lineup, so you only get some of his points.

    At this point, you can calculate your team's total score by adding up all the fantasy points earned by each player.

    Rounding Player Scores

    Sometimes a player earns fantasy points that don't round to an integer, most often when they use a fraction of their minutes and a fraction score is the result. For leagues using standard and simple scoring, the scores are rounded down (to an integer value). For leagues using hardcore and custom scoring, scores are rounded down to the nearest 10th because they're considered more precise and have some categories earning as few as 0.1 points.

    Home-court Advantage

    To simulate home-court advantage, the home team will get an extra fantasy point, awarded at the end of the game. Similarly, the visiting will lose 1 fantasy point, deducted at the end of the game. The result gives the home team a 2 point advantage. Note: premium commissioners can customize the home-court advantage, or get rid of it completely.

    Final results

    Your team's total fantasy points are compared against your opponent's total fantasy points. The team with the highest sum wins the game.

    The game is considered a tie if two teams score the same amount, or within 0.1 points of each other (for hardcore and custom scoring). In the event of a tie, the game will be extended at 5 minute intervals until a there is a winner (just like real basketball games). This means each team gets an extra 5 center minutes, 10 guard minutes (2 guards times 5 minutes), and 10 forward minutes (also 2 times 5). The same logic and lineup are used to determine additional points. In the example above, Cassell only got 14 fantasy minutes, but played 35. Since he's the first guard and has 10 minutes, he'd get an extra 10 fantasy minutes, bring his new score to 27 (40 * 24 / 35). Other positions work the same way. You box score will reflect the overtime played.

    If, after 5 minutes of overtime, the score is still tied, an additional 5 minutes per position will be added for a second overtime period. If tied after that, teams will get another 5 minutes per position for a third and final overtime period. After that, if still tied, a winner will be decided by a coin toss. A Candadian two-dollar coin will be used.

    Summary and Strategy


    The breakdown of how you (or any team) scores in a particular fantasy game will be accessed via "box scores". Real box scores include a line for each player, including stats like points, rebounds, and assists. Our box scores are no different, except that they'll include every category that can earn fantasy points for your league. In addition, a breakdown of how many fantasy minutes each player uses, and the total fantasy points earned are included. Read more about boxscores and predicted boxscores.

    You can see from all the above that lineup order affects your overall score, regardless of your player point production. You may want to read more about FPPM and FPPG as well as our lineup strategy article to get some ideas for your team's order.

    Also, the lineup that is used for a specific game is decided and "frozen" in advance. Read more about these lineups and when changes go into effect.

    http://help.sports.ws/idx/23/065/Gam...n_Lineups.html

    Rosters, Deadlines, and "Frozen" Lineups

    If you haven't already familiarized yourself with the way Sports.ws scores fantasy games, read the Guide to Sports.ws Head-to-Head scoring. There, you can learn how each fantasy game is analyzed, what can earn points, how real life minutes and the order of your lineup factor into each game, and how to calculate the total score.

    How are head-to-head matchups determined? And what happens when my team changes in the middle of the season? If I change my lineup today, when will I see my scores change? All of these questions are somewhat related, and all are answered in this article.


    --------------------------------------------------------------------------------

    Again, it's important to understand that each fantasy game is based on a real life game. There are no weekly summaries and nothing as simple as adding up all your rebounds and comparing them to those of another team. Fantasy Game 1 uses results from each NBA team's Game 1 to determine a score. Every team plays a Game 1, even if it's not on the same night.

    Let's take a step back and look at your head-to-head schedule. If your league has started the draft, the "Schedule" tab and page should be available. When you click it, you see your individual schedule for the entire year in calendar format.



    You have probably seen similar schedules for your favorite professional teams. The different colors represent home and away games, and each game is layed out in an easy-to-read format.

    Take a look at the first game, on November 5th (11/05). In this example, the box in the calendar reads "Deadline: 11/02 8:00pm PT." You're probably wondering, "...the game's on the 5th, why is there a deadline 3 days earlier? What do I to 'meet' the deadline?" In this example, it takes 3 days for all 30 NBA teams to play their first game.

    See all the first games stacked next to each other (you can click "NBA Games" to get this screen):



    The bottom line is everything stands still for everything related to Fantasy Game 1 during these three days. You can't change your lineup for Game 1, and you won't get the box score until all the games are done (though you will get updates, read more). The first team to play a Game 'X' sets the "deadline". In the example above, the Pistons and Rockets both play at 8pm on 11/2 so that's the deadline.

    When a deadline passes, it will be transparent to your league home and the pages you surf. Behind the scenes, your lineup at that exact time is frozen and saved to use in scoring. The lineups of every other team in your league are frozen too.



    Remember your lineup page, the order you set, free agents, trades, and waivers? None of that matters until the deadline passes. You can change anything at any time and your score won't be affected unless a deadline freeze captures a snapshot and saves it. This also means that if, at any point, you have more than 12 players on your team, you can keep all of them until the deadline. In this case, your roster will be trimmed down to 12 and players will be automatically dropped.

    There are 82 deadlines throughout the year. It is a good idea to keep an eye on them, so that you don't get caught with a lineup you don't want for a game. Alternatively, if you're saavy and know when the deadlines are, you could get away with dropping players, waiting for players to come off waivers, and not have to worry about scoring less because you don't have a full lineup. At any point in time, you can see exactly what the order and positioning of the other lineups in your league by visiting the rosters page.


    --------------------------------------------------------------------------------

    You may be wondering why you're playing certain teams on certain days, and how all of the schedules are generated. Each league's schedule is driven by the number of teams in the league and the settings the commissioner uses to control playoffs and playoff settings.

    Your commissioner gets access to features like this:



    (note: some of the features are reserved for "Premium Commissioners.")

    Your commissioner can change these settings until the first deadline passes. You will be able to review the playoff brackets and schedule at the bottom of your team's schedule page. Note: Playoffs use the same deadline techniques. Fantasy playoff games, are, after all, still regular season NBA games.

    Depending on the number of regular season fantasy games in your season and the size of your league and conferences and divisions, you might face your most likely rivals (division and/or conference members) at the very beginning of the season, and down the playoff stretch.


    --------------------------------------------------------------------------------

    Even if all of the above seems clear to you now, chances are you have some questions on how it all plays out, and how you are supposed to work with a schedule to improve your team.

    In the simplified example above, Fantasy Game 1 was analyzed. One thing to consider is that a team like the Rockets or Pistons, who play on the first night (11/5), might play Game 2 on the next night (11/6), before the end of Fantasy Game 1. What happens? When the first team starts Game 2, the deadline freezes lineups to score for Game 2, and has nothing to do with Game 1or the results. If you dropped a player between the deadlines for Game 1 and Game 2, they'd play for Game 1 and not for Game 2. Don't worry - they'll have a game to play because every NBA team plays 82 games. It might seem confusing, but there can be multiple, sometimes as many as three or four fantasy games going on at the same time. Game 1's lineups are frozen during those three days, but games are affected. Your schedule and partial box scores help keep you in the loop and up to speed on the progress of each throughout the season.

    One of the biggest flaws of this scoring system is that, in order to be fair, all lineups need to be frozen from the time the first plays the game number to the time the last does. In the example above, there is, at worst a 3 day delay. If you find out one of your Pistons gets hurt 5 minutes before their game, you can make a change and take them out minutes before the deadline. However, you'll have to make decisions on your Bulls three days in advance - decisions you can't change for Game 1. Sometimes the lag can be as much as 7-10 days during the middle of the season, but it gets shorter and shorter at the end of the season. We haven't figured out a way to work around this, but are still thinking (we don't want any solution to add to the already complex system). Still, many rivals force you to set lineups a week in advance, and at the worst times of the season, only parts of your team have to endure that kind of delay.

    How should you handle the schedule and are there things you should do between games? Fortunately, the scoring system covers your butt during those times when you lose a major player. If they're at the top of the lineup, you won't suffer to much (provided you have depth) because the bench will step in and fill up the minutes automatically. Because of this, you can often cruise on autopilot for most of the season for most of your lineup. You'll want to analyze your players' FPPG and FPPM and switch them around to maximize your minutes, especially when you make trades or free agent drops or pickups.

    Really, there is nothing you have to do during the season. Deadlines handle themselves and you are not required to do anything to freeze a lineup - when a deadline passes, the lineup is automatically frozen. But, of course, you're not going to win any competitive league unless you're keeping an eye on your lineup the players' performance, adjusting accordingly.
    Last edited by Jose Slaughter; 10-09-2007, 10:33 PM.

  • #2
    Re: Important Info on "game play"

    Assists: 2.0
    Off. Rebounds: 2.0
    Def. Rebounds: 1.5
    Blocks: 2.5
    Steals: 2.0
    Points: 1.0
    Turnovers: -1.5
    Personal Fouls: -0.5
    Technical Fouls: -1.0

    I've seen the above point format on our hoops.ws page.
    Which point format will we be going by...the one you mentioned in your post or by the one posted on hoops.ws?

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